Tuesday, January 16, 2018
Friday, January 12, 2018
Friday, January 5, 2018
- This version is for the default rules
- This version is for the variant in the same article that uses acceleration for AP consumption instead of move
- This version is based on a post on Gaming Ballistic where the author makes a suggestion for a less intense AP consumption schedule.
I hope this is helpful for anyone else.
What Is The Last Gasp?
Someone asked this, and maybe I made a big assumption that everyone knows what this is or can easily find the information, so let me clarify. The Last Gasp is an article in Pyramid #3/44 that basically consists of two sets of optional mechanics that can either work individually, or combined for a synergistic effect. The Long Term Fatigue system is meant to make FP expenditure and recovery more painful, and is helpful for people that think it's weird that a PC can work herself to the brink of physical harm, but be absolutely at 100% with a 100 minute break. The second system, Short Term Fatigue creates a deeper action economy in combat so that players can't run 10 miles/hour every turn, swinging 5 lbs swords non-stop until all the enemies are dead, and makes both sides need to either take things slow or occasionally pause for breathers.
Thursday, January 4, 2018
Wednesday, January 3, 2018
I also made a function for calculating a bunch of thingies quickly from The Last Gasp more because I plan on having a campaign where I'll be using it.
In other news, I plan on trying to have either a bot update or a blog update once a week in 2017; and definitely at least one programming update every month. I am starting to get back into a bit of a creative groove and feel like writing a bit more soon.
Saturday, December 16, 2017