Thursday, September 21, 2017

Pseudobot: Hit Location Roller and Lookup, also a video of me "unboxing" the DFRPG

Long help text!
Earlier this week, on a whim, I added a random hit location roller, and a lookup for getting information about random hit locations. So far, most of the Basic Set is incorporated, and I plan to add the extra optional content from Low-Tech and Martial Arts as well. I'm in the process of trying to make data files for GCS of the new DFRPG content, working on the spell lists from start to finish. It's not so much difficult as it is tedious, but if you wanna help collaborate, you can check out a thread I made on the forum for that.
Finally, a video of low quality of me bumbling around for an unboxing thing that my wife dared me to do. I'm ashamed of it, but hey, it's done, and I can't undone it.

Friday, September 15, 2017

Opinions: Dungeon Fantasy - The Other Racial Templates

There is one in here.
A long time ago, I did a post on my opinions on the vast vast majority of racial templates, but at the time I was missing a few of the pyramid issues with some of the racial templates, so I didn't finish them. Well, about a year ago, I did get them all, so now I can finish my reviews. So here we go.

Saturday, September 9, 2017

Review: Dungeon Fantasy Encounters 1 - The Pagoda of Worlds

Cover is 50% title,
12.5% art, and not a
recommended daily source
of fiber.
This is the inaugural entry into a new line in the GURPS Dungeon Fantasy franchise - Encounters. What are encounters? The concept is something less than a full fledged adventure, but with some mechanics behind it to make it more substantial than pure fluff or setting information. So, a book about a geographically and narratively agnostic set piece that does a lot of the lifting for you, without pigeonholing itself too much in a way that makes, perhaps a full fledged adventure more difficult to incorporate in a long running campaign. Overall, I found the book amusing and potentially helpful, if not directly for its content itself (which I think is absolutely fine,) then for the idea fodder it generated. Let's take a look then.

Saturday, September 2, 2017

Patreon and Pseudobot: More Reaction Tables

I added some of the Social Engineering tables to Pseudobot, so you can roll against a buncha tables without pulling out the books. When rolling against one of those tables, I hide the actual reaction result to hopefully make it more difficult to reverse engineer the tables, but if you absolutely must have the reaction and the result, feel free to roll on the normal reaction table and then look it up for yourself.
In terms of Patreon, I am getting closer to the possibility of getting some web hosting for Pseudobot. I've been tinkering with some C# -> Javascript "Compilers" to see if I could get Pseudobot to run natively in Roll20 which doesn't allow AJAX or SOAP services, but the one big annoyance is that the index database and the GCS files would be inaccessible anyway, and that's one of the killer apps of Pseudobot. Maybe I can think about getting those features integrated into GURPS Calculator if I can't easily get some web hosting for a web version of Pseudobot.
The GURPS game I'm running is taking a lot of cycles, but we are close to the end of "Chapter 1" so to speak in that campaign, so we will take a hiatus for some more casual RPGs and board games for a bit, at which point, I might be able to make some final strides to a releasable Mass Combat Calculator alpha.

Wednesday, August 30, 2017

GURPS Dungeon Fantasy To Dungeon Fantasy RPG - Which Books are Useful across the lines?

Dungeon Fantasy RPG is a streamlining of an already existing product: GURPS Dungeon Fantasy. A lot of the rules are 1:1 compatible in one or the other, but some things in the new books might be considered somewhat redundant for users of the original, and likewise, some of the books from the original series might depend on some mechanics that aren't explicitly covered by Dungeon Fantasy RPG out of the box. This is a simple comparison of what materials between the two lines are immediately useful to the other. I'd like to note that some resources that I subjectively call redundant, might not truly be redundant. Sometimes there are a few small features that differentiate one from the other, and sometimes, nice, full-color, hardcover books are a luxury that's worth the money innate of itself.

Saturday, August 26, 2017

Review: Dungeon Fantasy RPG - Dungeon: Against the Rat-Men

More space is given to the logo
than to the cover art.
Warning: this is another dungeon, so potential players who don't want the surprise ruined should stop reading here. This is the last book of the Dungeon Fantasy RPG content, besides a few pack-ins for the GM Screen, which I will save for when that actually arrives. Really, there isn't a lot I need to say about this dungeon that I didn't say about the other. It's decent and simple, and has a lot of guidance for new GMs. The cool thing here is that this is a bit of a sequel to the other dungeon, so if you like continuity, that's a nice bonus. So, let's take a closer look then.

Friday, August 25, 2017

Review: Dungeon Fantasy - Exploits

The spider looks on forlornly
as his buddy on the altar exclaims,
"dude, what the h-ck?"
Getting close to the end of these reviews, just this one big book, and a smaller bonus supplement. Exploits is basically the rule book of Dungeon Fantasy RPG, it tells you all the cool things characters can do and how. Sometime's, as a shortcut, I might call it the GM's manual, but really, everyone benefits from reading it because it can be inspiring and intriguing to see the different things you are capable of doing. I remember the first time reading Dungeon Fantasy 2, one of the big sources of material in this book and seeing all the ways certain skills or advantages could be applied, and as a fairly new RPG gamer, it was really eye opening. Let's take a closer look at this book.

Related Posts Plugin for WordPress, Blogger...