Thursday, March 15, 2018

Review: Action 1 - Heroes

Impressive ratio of cover
art to text.
So, I've never reviewed the Action books for GURPS. Reviewing the first book in these series is always a bit tricky because the majority of the content is the templates, and I kinda think that reviewing the templates is a different thing than reviewing the books, but I kinda need to go over the templates to go over the books. In any case, this book is pretty solid and manages to do what it needs to do as well as it can do. To know what I mean, let's take a closer look.

Thursday, March 8, 2018

Review: Power-Ups 2 - Perks

Take a look if you want.
The first book in the power-ups system was about an entirely new mechanic. After that, the rest of the series turned into a kind of catalog of fill-in-the-crack spackling for all the mechanical elements that might have been missing from the catalogs. Some are better than others, and some are pretty forgettable. Among them, Perks is probably in the latter category for myself. I like to think of it as a learned lesson though nonetheless, because most of the issues I take with it are remedied in later Power-Ups books which are more interesting in all the ways that this one isn't. So, let's take a closer look.

Thursday, March 1, 2018

Review: Pyramid #3/33 - Low Tech

Get it, or don't.
I'm not your father.
Low-Tech is the realm where I run most of my games, so this is a useful issue for me. Among other things, it includes the famous Deadly Spring article, and some good expansions to Low-Tech Companion 3. Whether or not this issue is valuable to you specifically though might depend on what elements of a game really matter to you, so let's take a closer look at the issue.

Thursday, February 22, 2018

Review: Fantasy-Tech 2 - Weapons of Fantasy

Get it!
About a month or two ago, I reviewed the first volume, itself a pretty good book, especially if you are the type who prefers fully developed "catalogs" to "toolkits" for designing new equipment. In short, while the first installment ranges from "ok" to "good" to "nifty," this book is almost a must buy. Read further to find out why I think so.

Thursday, February 15, 2018

Cross-Post: GURPSDay Summary and Reflections

It keeps tumbling down.
It's a backlog going back to February 1st episode.

Pseudobot: Long Distance Calculations, Slam Fixes, and Lookup enhancements

All we need to do is calculate how
many yards away we are firing, find
the book that has the correct table,
remember the page number, etc. etc.
A potpourri of a buncha small things this week:

  • Added a function that calculates long distance penalties. It defaults to miles, but supports other units as well.
  • Fixed the DFRPG slam function, and made it its own. I got a little confused about the SM thing when reading it in the book, so now the damage should be correct.
  • Enhanced the aggregation of page references in a lot of the lookup functions that use GCS data. This means that, if for example, a spell exists in GURPS Magic and in Dungeon Fantasy Spells, instead of showing just one page reference, it shows both. I bring up that example because it is among the most common, but it cropped up multiple times in multiple ways.

Thursday, February 8, 2018

Character: Dinosaur Hunter Medic

Probably never ever in stock again.
To help me better understand the limits that I am imposiving as I set up my campaign, I've decided to put some character examples together to see if I can get a satisfying build out of my slightly tighter than normal point constraints. I started with a medic/potion maker because they feel like expensive characters to build, so they are the type of people to make or break my point caps. Take it or leave it, let's take a look then.

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